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GAME DESIGN TEST 1 QUESTIONS & ANSWERS

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GAME DESIGN TEST 1 QUESTIONS & ANSWERS

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GAME DESIGN
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GAME DESIGN

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GAME DESIGN TEST 1 QUESTIONS & ANSWERS

MDA framework defintion - Answer -formal approach hat attempts to bridge the gap
between game design and development, game criticism and technical game research

MDA framework components - Answer -Mechanics, dynamics, aesthetics

Definition of MDA framework component - mechanics - Answer -rules and concepts the
formally specify the game-as-system - data representation and algorithms

Definition of MDA framework component - dynamics - Answer -the run-time behavior of
the game-as-system plus the players

Definition of MDA framework component - aesthetics - Answer -emotional response
evoked by the game dynamics

Whats fundamental to the MDA framework? - Answer -game are more like artifacts
than media

What are the eight words used to describe aesthetics in MDA? - Answer -sensation,
fantasy, narrative, challenge, fellowship, discovery, expression, submission

Definition of Gameplay - Answer -All player experiences during the interaction with
game systems.

How does Johann Huizinga define play? - Answer -free activity that is outside
"ordinary" life as being "not serious," but at the same time absorbing the player intensely
and utterly. No material interest and no profit gain. It proceeds within its own proper
boundaries of time and space according to fixed rules and in an orderly manner.
Promotes social groupings that surround themselves with secrecy and stress their
difference from the common world.

Johann Huizinga definition of play is good at - Answer -capturing essence of play
"absorbing the player intensely and utterly"

Johann Huizinga definition of play is bad at - Answer -Distinguish between games and
play. Children's play is not strongly rule based, but is definitely play

What is Johann Huizinga book called (Year, name) - Answer -1983, Homo Ludens

The Magic Circle - Answer -where the game takes place where you know certain
aspects and rules apply

Where did the Magic Circle come from? - Answer -Huizinga Homo Ludens

, Game rules - Answer -rules just like card and board games

World rules - Answer -physical components that restrict the actions that players may
take such as gravity, lighting, flying

Game definitions are based on - Answer -logical structure

Clark Abt definition of Games and Play - Answer -game is an activity among two or
more independent decision-makers seeking to achieve their objectives in some limiting
context

Key elements of Abt's definition of game and play - Answer -activity: game is a series of
actions taking place over time
Decision makers: people playing the game are actively making decisions
Objectives: a desired outcome
Limiting context: rules exists that limit and structure the activity of the game

Costikyan Definition of Games - Answer -A game is a form of art in which players make
decisions to manage resources through game tokens to reach a goal

Key elements of Costikyan definition of games - Answer -Art: games are a form of art
that create culture
Decision making players: players actively participating and making choices
Resource management: decisions made depending on whats available
Game tokens: concordances for user action
Goal: objective of the game

Jesper Juuls game defintion - Answer -rules: games are rule based
Variable, quantifiable outcome: games have varying endings that have different
numbers assignable to specific outcomes
Valorization of outcome: different potential outcomes of the game are assigned different
values, can be positive or negative
Player effort: player uses effort to change the outcome
Player attached to outcome: player is emotionally attached, winner = happy loser =
unhappy
Negotiable consequences: game can be played with or without real world
consequences

Which would Juul consider a game?
• Children playing with dolls
• Jumping rope
• Using a slot machine in Las Vegas
• Russian roulette
• Playing Monopoly
• Driving - Answer -Children playing with dolls - not a game

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