GAME DESIGN EOPA / END OF PATHWAY FINAL EXAM,
GAME DESIGN EXAM QUESTIONS, EOPA 450 QUESTIONS,
GAME DEVELOPMENT ASSESSMENT, PATHWAY
CERTIFICATION
What Lightmapping setting is a fast path-tracing based
lightmapped system that provides baked lightmaps and Light
Probes with progressive updates in the editor? - ANSWER-
Progressive
For Unity to know that objects in the scene are available for light
baking they must be marked as: - ANSWER-Static
Which method gets a reference to a component on a
GameObject? - ANSWER-GetComponent
In the following line of code, which of these does NOT set
playerPosition to 0,0,0? Vector 3 playerPosition =
_________________ - ANSWER-Vector3(0)
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Which of the following is usually inefficient in a game but can be
applied when used for a limited time in a game and help to add
some pizzazz to your game? - ANSWER-Soft Shadows
A _____________ executes a set of instructions and can either
return a value or not return a value. - ANSWER-Method
Which game component cannot be turned on or off through an
animation? - ANSWER-Animator
This Transition Parameter type is reset by the controller when
consumed by a transition: - ANSWER-Trigger
A programming language is a formal computer language that is
used to communicate instructions to a computing device in order
to control the computer's behavior in some way. - ANSWER-True
A number of elements in a specific order is: - ANSWER-an array
A function that contains arithmetic symbols (e.g. +, <, =/) is an
operator. - ANSWER-True
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An instance is: - ANSWER-a single occurence
A collision volume is called: - ANSWER-a region
Which of the following is NOT an argument used to determine
how a shot is fired from an object? - ANSWER-the color of the
shot being instantiated
_______ is similar to a function but has limited calling notation
and a limited number of parameters. - ANSWER-An operator
An organization of objects that share the same template (that
defines the data they use and what logic affects them) is: -
ANSWER-a class
An invisible object that is used to create a game mechanic is
called: - ANSWER-a dummy object
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The script to eliminate an object leaving a particular boundary
would contain the following: - ANSWER-
Destroy(other.gameobject)
Selecting "Create Empty" from the GameObject menu will: -
ANSWER-create an object that is just a transform
Self-contained sequences of actions to be performed are: -
ANSWER-algorithms
Identifying the objects the code requires and describing how they
are related to each other is: - ANSWER-data modelling
An arraylist is a fixed-length array. - ANSWER-False
Which of the following is a common error to look out for when
writing code? - ANSWER-all of the above