GAME DESIGN EOPA 2026 END OF PATHWAY FINAL
EXAM, GAME DESIGN EXAM QUESTIONS, EOPA
QUESTION WITH 100% ANSWERS, GAME
DEVELOPMENT ASSESSMENT, PATHWAY
CERTIFICATION||BRAND NEW!!!
What method is called when the button is clicked? -
ANSWER-Audiosource.play
All UI elements are placed in: - ANSWER-the Canvas
In order for a variable to be accessed by a button it must
be: - ANSWER-Public
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Which Canvas render mode will display overlaid on top of
all camera views? - ANSWER-Screen Space Overlay
Which component allows canvas to resize with display? -
ANSWER-Canvas Scaler
Which setting allows UI text to display regardless of size?
- ANSWER-Overflow
In which UI component would you use a Sprite? -
ANSWER-Image
Some of the available options for the Transition property of
a button are? - ANSWER-Sprite Swap and Color Tint
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What material shader allows for a procedural sky? -
ANSWER-Skybox
Textures that seamlessly repeat allow for better resolution
repeating over space (T/F): - ANSWER-True
This material property causes polygons to appear and light
as if they had more surface detail: - ANSWER-Normal
Texture Maps should be which ratio? - ANSWER-1:1
When creating Unity Materials it is best to work with an
unlit scene (T/F): - ANSWER-False
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The preferred format for exporting models is: - ANSWER-
FBX
You should always paint model textures at the minimum
resolution required (T/F): - ANSWER-False
Which material rendering mode uses black in the alpha
channel to define where a material is NOT appearing? -
ANSWER-Cutout
Which of the following is not a guideline for clean
polygonal modeling: - ANSWER-Keep the polygon count
high