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GAME DESIGN EOPA 2026 END OF PATHWAY FINAL EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450 QUESTIONS, GAME DEVELOPMENT ASSESSMENT, PATHWAY CERTIFICATION||LATEST EXAM!!

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GAME DESIGN EOPA 2026 END OF PATHWAY FINAL EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450 QUESTIONS, GAME DEVELOPMENT ASSESSMENT, PATHWAY CERTIFICATION||LATEST EXAM!!

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GAME DESIGN EOPA
Course
GAME DESIGN EOPA

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GAME DESIGN EOPA 2026 END OF PATHWAY FINAL
EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450
QUESTIONS, GAME DEVELOPMENT ASSESSMENT,
PATHWAY CERTIFICATION||LATEST EXAM!!
What method is called when the button is clicked? -
ANSWER-Audiosource.play


All UI elements are placed in: - ANSWER-the Canvas


In order for a variable to be accessed by a button it must
be: - ANSWER-Public


Which Canvas render mode will display overlaid on top of
all camera views? - ANSWER-Screen Space Overlay


Which component allows canvas to resize with display? -
ANSWER-Canvas Scaler


Which setting allows UI text to display regardless of size?
- ANSWER-Overflow

,2|Page


In which UI component would you use a Sprite? -
ANSWER-Image


Some of the available options for the Transition property of
a button are? - ANSWER-Sprite Swap and Color Tint


What material shader allows for a procedural sky? -
ANSWER-Skybox


Textures that seamlessly repeat allow for better resolution
repeating over space (T/F): - ANSWER-True


This material property causes polygons to appear and light
as if they had more surface detail: - ANSWER-Normal


Texture Maps should be which ratio? - ANSWER-1:1


When creating Unity Materials it is best to work with an
unlit scene (T/F): - ANSWER-False


The preferred format for exporting models is: - ANSWER-
FBX

,3|Page




You should always paint model textures at the minimum
resolution required (T/F): - ANSWER-False


Which material rendering mode uses black in the alpha
channel to define where a material is NOT appearing? -
ANSWER-Cutout


Which of the following is not a guideline for clean
polygonal modeling: - ANSWER-Keep the polygon count
high


Before exporting you should delete history on your static
meshes (T/F): - ANSWER-True


Albedo of a material is defined as: - ANSWER-The color of
the material without any lighting data


This material property controls spreading of light on
microsurface detail: - ANSWER-Smoothness

, 4|Page


To make a glass-like material which rendering mode
should be used? - ANSWER-Transparent


Which of the following is not supported to import to unity
from a 3D application? - ANSWER-NURBS


The specular property of a material: - ANSWER-Controls
color and strength of reflection


Physics Materials define: - ANSWER-Friction and Bounce


In a rigidbody, this enables objects to fall: - ANSWER-Use
Gravity


To add a box collider to a gameObject using the top menu,
choose: - ANSWER-Components>Physics>Box Collider


Colliders should be sized: - ANSWER-To the area that
players will collide with


The role of a raycast is to: - ANSWER-Locate colliders
along the path of a ray

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