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EDU 210 MODULE 3 QUESTIONS WITH CORRECT ANSWERS

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EDU 210 MODULE 3 QUESTIONS WITH CORRECT ANSWERS

Instelling
EDU 210
Vak
EDU 210

Voorbeeld van de inhoud

EDU 210 MODULE 3 QUESTIONS
WITH CORRECT ANSWERS

What skill does outcome 20-A1.3s focus on? - Answer- Analyzing data and applying
mathematical and conceptual models to develop and assess solutions.

What traditional method is discussed in relation to digital game creation? - Answer-
Calculating speed and adding vectors for 2D motion.

What was the innovative approach taken in the game creation project? - Answer-
Students used block coding to create games that incorporated math and science
outcomes.

What was the collaboration between the science and math teachers aimed at? -
Answer- To double the time students had for coding and integrate math, science, and IB
outcomes.

What was the goal of the game creation project? - Answer- To see if students could
operationalize their computational thinking into a science project.

What criteria were highlighted in the project? - Answer- Criteria were co-created and
included in student reflections.

What type of feedback mechanism was used before presentations? - Answer- A rubric
for peer review.

Name one of the games created by students. - Answer- Frog Game, Robot Factory, or
Cat Race.

What challenges did students face during game creation? - Answer- Issues with
variable control, replacing sprites, and limitations of Scratch.

What did students reflect on regarding their group work? - Answer- What they did well,
the most challenging parts, and what could be improved.

How do students deepen their understanding through this project? - Answer- By using
computational thinking skills to create learning artifacts for assessments.

, What is an alternative benefit of the game creation project? - Answer- It provides an
alternative to traditional models and projects.

What is the significance of planning in the game creation process? - Answer- Planning
is crucial for successful project execution and overcoming challenges.

How far away is the mentioned astronomical distance in the document? - Answer- 53
million light years (500,000,000,000,000,000,000 km).
Decomposition - Answer- The strategy of breaking a complex idea or challenging
problem down into its more manageable parts.

Pattern Recognition - Answer- The ability to see patterns in the world that help organize
information and make predictions.

Algorithm Design - Answer- The process of creating a set of rules or a sequence of
steps to solve a problem or complete a task.

Abstraction - Answer- The process of carefully selecting the qualities we care about and
ignoring the rest of the details.

Importance of Teaching Coding - Answer- Computational Thinking is most effectively
learned through the rigorous creative process of writing code.

Unplugged Activities - Answer- Activities that teach computational thinking concepts
without the use of computers, such as creating routines or solving problems in a
classroom setting.

Core Concepts of CT - Answer- The core concepts of Computational Thinking include
Pattern Recognition, Decomposition, Abstractions, and Algorithms.

Examples of Pattern Recognition - Answer- Forming categories, self-driving vehicles,
Amazon recommendations, and facial recognition.

Role of Pattern Recognition in AI - Answer- Pattern recognition is one of the core
elements of AI, particularly in machine learning applications.

Gathering and Organizing Data - Answer- A CT skill that involves investigating
questions and communicating findings.

Technology Integration in Education - Answer- CT is integrated into the K-12 curriculum
by learning ABOUT and WITH technology.

Homegrown Pipeline for Coders - Answer- The need for Alberta to develop a local
pipeline of future coders as emphasized by experts.

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