VERIFIED ANSWERS (100% CORRECT ANSWERS)
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Assure Model Ans✓✓✓a six step instructional model that provides a
systematic process for creating learning experiences.
Classroom Continuum Ans✓✓✓the transition from a traditional to a
digital classroom in a four-phase process: 1) dabbling, 2) doing old
things in old ways, 3) doing old things in new ways, and 4) doing new
things in new ways
Copyright Ans✓✓✓Regulations that describe the manner in which an
original work can be used and copied. Copyright laws regulate the
manner in which authors or artists can be reimbursed for their creative
work.
Digital Student Ans✓✓✓learn in classrooms where the technology is a
seamless component of learning that extends learning beyond the
physical classroom walls.
Digital Teacher Ans✓✓✓instruction includes presentations that are
media rich and interactive.
Fair Use Ans✓✓✓provides copyright exception for teachers and
students, small portions of copyrighted works may be used in teaching,
if properly cited etc.
,Instructional Materials Ans✓✓✓the specific items used within a lesson
that influence student learning.
Instructional Technology Ans✓✓✓the integration of teacher and
student use and knowledge of tools and techniques to improve student
learning.
Literacies Ans✓✓✓eight key areas that students need to improve
learning and achieve successful careers; general literacy, text literacy,
computer literacy, distance learning literacy, cyberlearning literacy,
visual literacy, audio literacy, video literacy, and media literacy.
Media Ans✓✓✓means of communication; anything that carries
information between a source and receiver.
Media Formats Ans✓✓✓the physical forms in which message are
incorporated and displayed (slides, DVD, CD, etc.).
NETS-S Ans✓✓✓National Education Technology Standards for
Students; six critical skills students need to achieve success in school
and in future careers.
NETS-T Ans✓✓✓National Education Technology Standards for
Teachers; provide five basic guidelines for becoming a digital teacher.
, Technology Gap Ans✓✓✓the gap between people with access to digital
and information technology and individuals with limited or no access.
Also known as the Digital Divide.
Behaviorism Ans✓✓✓a theory that equates learning with changes in
observable behavior; with this theory, there is no speculating about
mental events that may mediate learning.
Cognitivism Ans✓✓✓a theory according to which mental processes
mediate learning and learning entails the construction or reshaping of
mental schemata.
Constructivism Ans✓✓✓a theory that considers the engagement of
students in meaningful experiences as the essence of learning.
Information Ans✓✓✓knowledge, facts, news, comments, and content
as presented in memos, lectures, textbooks, or websites.
Information Processing Ans✓✓✓approaches used to learn or process
information.
Instruction Ans✓✓✓any intentional effort to stimulate learning by the
deliberate arrangement of experiences to help learners achieve a
desirable change in capability.