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Class notes CSE5 (CN20CS3552)

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Four major concepts are discussed: data communications, networking, protocols and standards, and networking models. 1. Networks exist so that data may be sent from one place to another-the basic concept of data communications. 2. Data communications between remote parties can be achieved through a process called networking, Involving the connection of computers, media, and networking devices. 3. Networks are divided into two main categories: local area networks (LANs) and wide area networks (WANs). These two types of networks have different characteristics and different functionalities. The Internet, is a collection of LANs and WANs held together by internetworking devices. 4. Protocols and standards are vital to the implementation of data communications and networking. 5. Protocols refer to the rules; 6. a standard is a protocol that has been adopted by vendors and manufacturers. 7. Network models serve to organize, unify, and control the hardware and software components of data communications and networking.

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Objectives
Four major concepts are discussed: data communications, networking, protocols and standards,
and networking models.
1. Networks exist so that data may be sent from one place to another-the basic concept of
data communications.
2. Data communications between remote parties can be achieved through a process called
networking, Involving
the connection of computers,
media, and
networking devices.
3. Networks are divided into two main categories: local area networks (LANs) and wide
area networks (WANs). These two types of networks have different characteristics and
different functionalities. The Internet, is a collection of LANs and WANs held together
by internetworking devices.
4. Protocols and standards are vital to the implementation of data communications and
networking.
5. Protocols refer to the rules;
6. a standard is a protocol that has been adopted by vendors and manufacturers.
7. Network models serve to organize, unify, and control the hardware and software
components of data communications and networking.


Introduction
1. Businesses today rely on computer networks and internetworks.
2. we need to know how networks operate, what types of technologies are available, and
which design best fills which set of needs.
3. The development of the personal computer brought about tremendous changes for
business, industry, science, and education.
4. A similar revolution is occurring in data communications and networking. Technological
advances are making it possible for communications links to carry more and faster
signals. As a result, services are evolving to allow use of this expanded capacity.
5. For example, established telephone services such as conference calling, call waiting,
voice mail, and caller ID have been extended.
6. One goal is to be able to exchange data such as text, audio, and video from all points in
the world. We want to access the Internet to download and upload information quickly
and accurately and at any time.
This chapter addresses four issues: data communications, networks, the Internet, and
protocols and standards.
.
1.1 DATA COMMUNICATIONS
1 When we communicate, we are sharing information. This sharing can be local or remote.
2. Between individuals, local communication usually occurs face to face, while remote
communication takes place over distance.



1

,3. The term telecommunication, which includes telephony, telegraphy, and television, means
communication at a distance (tele is Greek for "far").
4. The word data refers to information presented in whatever form is agreed upon by the parties
creating and using the data.
5. Data communications are the exchange of data between two devices via some form of
transmission medium such as a wire cable. For data communications to occur, the communicating
devices must be part of a communication system made up of a combination of hardware (physical
equipment) and software (programs).
6. The effectiveness of a data communications system depends on four fundamental characteristics:
delivery, accuracy, timeliness, and jitter.


I. Delivery. The system must deliver data to the correct destination. Data must be received by the
intended device or user and only by that device or user.
2 Accuracy. The system must deliver the data accurately. Data that have been altered in transmission
and left uncorrected are unusable.
3. Timeliness. The system must deliver data in a timely manner. Data delivered late are useless. In
the case of video and audio, timely delivery means delivering data as they are produced, in the same
order that they are produced, and without significant delay. This kind of delivery is called real-time
transmission.
4.. Jitter. Jitter refers to the variation in the packet arrival time. It is the uneven delay in the delivery
of audio or video packets. For example, let us assume that video packets are sent every 3D ms. If
some of the packets arrive with 3D-ms delay and others with 4D-ms delay, an uneven quality in the
video is the result.
COmponents
A data communications system has five components




:
I. Message. The message is the information (data) to be communicated. Popular forms of
information include text, numbers, pictures, audio, and video.
2.Sender. The sender is the device that sends the data message. It can be a computer, workstation,
telephone handset, video camera, and so on.
3. Receiver. The receiver is the device that receives the message. It can be a computer, workstation,
telephone handset, television, and so on.
4.. Transmission medium. The transmission medium is the physical path by which a message
travels from sender to receiver. Some examples of transmission media include twisted-pair wire,
coaxial cable, fiber-optic cable, and radio waves.


2

,5. Protocol. A protocol is a set of rules that govern data communications. It represents an
agreement between the communicating devices. Without a protocol, two devices may be
connected but not communicating, just as a person speaking French cannot be understood by a
person who speaks only Japanese.
Data Representation
Information today comes in different forms such as text, numbers, images, audio, and video.
Text
In data communications, text is represented as a bit pattern, a sequence of bits (Os or Is).
Different sets of bit patterns have been designed to represent text symbols. Each set is called a
code, and the process of representing symbols is called coding. Today, the prevalent coding
system is called Unicode, which uses 32 bits to represent a symbol or character used in any
language in the world. The American Standard Code for Information Interchange (ASCII),
developed some decades ago in the United States, now constitutes the first 127 characters in
Unicode and is also referred to as Basic Latin.

Numbers
Numbers are also represented by bit patterns. However, a code such as ASCII is not used to
represent numbers; the number is directly converted to a binary number to simplify mathematical
operations. Appendix B discusses several different numbering systems.
Images
Images are also represented by bit patterns. In its simplest form, an image is composed of a
matrix of pixels (picture elements), where each pixel is a small dot. The size of the pixel depends
on the resolution. For example, an image can be divided into 1000 pixels or 10,000 pixels. In the
second case, there is a better representation of the image (better resolution), but more memory is
needed to store the image. After an image is divided into pixels, each pixel is assigned a bit
pattern. The size and the value of the pattern depend on the image. For an image made of only
blackand- white dots (e.g., a chessboard), a I-bit pattern is enough to represent a pixel. If an
image is not made of pure white and pure black pixels, you can increase the size of the bit pattern
to include gray scale. For example, to show four levels of gray scale, you can use 2-bit patterns.
A black pixel can be represented by 00, a dark gray pixel by 01, a light gray pixel by 10, and a
white pixel by 11. There are several methods to represent color images. One method is called
RGB, so called because each color is made of a combination of three primary colors: red,
green, and blue. The intensity of each color is measured, and a bit pattern is assigned to it.
Another method is called YCM, in which a color is made of a combination of three other primary
colors: yellow, cyan, and magenta.
Audio
Audio refers to the recording or broadcasting of sound or music. Audio is by nature different
from text, numbers, or images. It is continuous, not discrete. Even when we use a microphone to
change voice or music to an electric signal, we create a continuous signal.


Video
Video refers to the recording or broadcasting of a picture or movie. Video can either be produced as a
continuous entity (e.g., by a TV camera), or it can be a combination of images, each a discrete entity,
arranged to convey the idea of motion.



3

, Data Flow
Communication between two devices can be simplex, half-duplex, or full-duplex as
shown in Figure 1.2.




Simplex
In simplex mode, the communication is unidirectional, as on a one-way street. Only one of the two
devices on a link can transmit; the other can only receive (see Figure 1.2a). Keyboards and traditional
monitors are examples of simplex devices. The keyboard can only introduce input; the monitor can
only accept output. The simplex mode can use the entire capacity of the channel to send data in one
direction.
Half-Duplex
In half-duplex mode, each station can both transmit and receive, but not at the same time. : When one
device is sending, the other can only receive, and vice versa (see Figure 1.2b). The half-duplex
mode is like a one-lane road with traffic allowed in both directions. When cars are traveling in
one direction, cars going the other way must wait. In a half-duplex transmission, the entire
capacity of a channel is taken over by whichever of the two devices is transmitting at the time.
Walkie-talkies and CB (citizens band) radios are both half-duplex systems. The half-duplex
mode is used in cases where there is no need for communication in both directions at the same
time; the entire capacity of the channel can be utilized for each direction.
Full-Duplex
In full-duplex m.,lle (als@ called duplex), both stations can transmit and receive simultaneously
(see Figure 1.2c). The full-duplex mode is like a tW<D-way street with traffic flowing in both
directions at the same time. In full-duplex mode, si~nals going in one direction share th capacity
of the link: with signals going in the other din~c~on. This sharing can occur in two ways: Either
the link must contain two physically separate t:nmsmissiIDn paths, one for sending and the other

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Geüpload op
8 september 2023
Aantal pagina's
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