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1. Position Role-Playing: The learner plays the part of a particular position (such as any practitioner, manager, or
educator), rather than the part of a specific individual.
2. Character Role-Playing: The learner plays the part of a specific person and acts as that person would in the given
situation.
3. Role-Reversal Role-Playing: Learners assume the roles of other persons with whom they interact on a regular basis.
4. Window Paning: The process of transferring key elements, points, or steps in a lesson to visual images that are then hand
sketched into the squares or "panes" of a matrix.
5. Mind Mapping: Another method of learning; It is used for developing an innovative and more creative approach to
thinking.
6. Peer Coaching: A method that provides for one-on-one personalized instruction that can increase learning results by
allowing learners to set their own pace and receive individualized feedback on a regular basis.
7. Visualization: The process by which the mind translates the content of a lesson into a visual imagery.
8. Mnemonics: Aids that can be used to assist the learner's memory. Can be word or phrase associations, songs, or any other
method that will trigger in the memory key terms or information contained in a lesson.
9. Characterizations: Translating content into personage, such as cartoons or historical characters, to aid in learning.
10. Teaching: The act of imparting knowledge or instructing by precept, example or experience. Any manner of
communicating information or skills so that the others may learn.
11. 4 Principle Steps in Learning: Desire, information, assimilation, repetition
12. Teaching Method: The manner in which the educator uses the material and resources available to produce or achieve
desired educational objectives and facilitate learning for all students.
13. Learning Methods: Various ways that learners hear, comprehend and retain information.
14. Demonstration: Method of teaching to bring the lesson or presentation to life.
Step by step process.
15. Preparation: This occurs prior to delivering the demonstration.
16 Practice or Application: "Return demonstration" that should occur as soon after demonstration as possible.
17. Evaluation or Assessment: Closely supervise student practice of skills and evaluate their performances according to the
schools published grading policy
18. Group Discussion: Learners work in a group environment and share their own opinions, judgments and perceptions.
19. Field Trips: Great emphasis of learner involvement and self-discovery through excursions into the workplace at various
venues providing students with an opportunity for active learning.
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20. Guest Speakers: They provide motivation and a perfect solution for disseminating information to your students on topics
about which you may have limited knowledge.
21. Projects: Used to allow students to apply what they have learned either in the classroom or laboratory.
22. Workbook: Considered an effective teaching and learning aid.
23. 2 Types of Case Studies: One presents only the problem and the other presents the problem with one possible solution
to the problem.
24. Concept Connectors: Bridge the gap or provide a link between the student and information being learned.
Will link the learners past experiences and the objective of the lesson being taught.
25. Anecdotes: Periodical incorporated stories or testimonials into classroom presentations.
26. Energizers: Brief activities that take one to two minutes when there's a "sag" during a class of heavy content material.
27. Experiments: An operation or procedure carried out under controlled conditions in order to discover an unknown effect
or result to illustrate a known effect or law.
28. Humor: Incorporated into presentations to make a point and must be relevant and fit naturally and logically into the
presentation.
29. Group Synergy, Games and Competitions: Its primary purpose is to allow the learners to work through the
material in such a manner that they learn it, retain it, and will be able to apply it in the laboratory or workplace. To maximize
participation of all members they should be limited to 7 members.
30. Time: A continuum that is measured in terms of events that success one another from past through present to the
future.
31. Time Utilization Log: A document used to help you track how you spend your time, which is the first step in changing
your ways and using your time more efficiently.
32 Procrastination: To put off something until future time; to postpone or delay needlessly.
33. Authority: An individual cited or appealed to as an expert; the power to influence or command thought, opinion or
behavior.
34. Self-esteem: Pride in oneself; the deep-down feeling you have in your own soul about your own value or self-worth.
35. Ethics: The moral principles by which we live and work.
36. Teamwork: A cooperative effort by a group of individuals working together to achieve a common goal.
37. Initiative: The power, the ability or instinct to begin and/or follow through with a plan or task.
38. Compassion: The deep feeling of sharing or feeling the pain or suffering of another, sympathy.