Questions And Correct Answers
Standard Sound Categories - CORRECT ANSWERS Dialogue,Foley,Sound
Effects,Backgrounds,Music,Cinematics
Dialogue - CORRECT ANSWERS Spoken dialogue to create context and also to enhance
gameplay.
Foley - CORRECT ANSWERS Foley sounds for footsteps on different materials as well as weapon
handling.
Sound Effects - CORRECT ANSWERS High impact sounds for weapons,explosions,and creatures.
Backgrounds - CORRECT ANSWERS Ambient sounds that reinforce the game location.
Music - CORRECT ANSWERS Music cues that change dynamically to follow the action.
Cinematics - CORRECT ANSWERS Video sections(such as an intro movie) that establish the
game world in just a few seconds.
Studio Recording - CORRECT ANSWERS Refers to recording new sound elements in a controlled
studio environment.
Field Recording - CORRECT ANSWERS Refers to the practice of taking portable devices (i.e
Handheld Recorders) to a non-studio location.
Tab to Transient - CORRECT ANSWERS In Pro Tools,Standard Tab Key functionality moves the
cursor between boundaries (and Sync points) adding option when pressing Tab Key moves cursor
backwards between clip boundaries. Tab To Transient will stop on Sync Points.