1|Page
Game Design EOPA 2025 – Complete Study Guide, Practice Test,
and Exam Preparation for Game Design Pathway Students
Get ready for your 2025 Game Design EOPA (End of Pathway Assessment) with this all-in-
one study guide. Learn key game development concepts, coding fundamentals, design theory,
and project management to ace your exam and earn your Game Design certification.
Game Design EOPA 2025
Game Design End of Pathway Assessment
EOPA practice test game design
Game design pathway certification
You should always paint model textures at the minimum resolution required (T/F): - ANSWER-
False
Which material rendering mode uses black in the alpha channel to define where a material is
NOT appearing? - ANSWER-Cutout
Which of the following is not a guideline for clean polygonal modeling:
Before exporting you should delete history on your static meshes (T/F): - ANSWER- ANSWER-
Keep the polygon count high -True
Albedo of a material is defined as: - ANSWER-The color of the material without any lighting data
,2|Page
This material property controls spreading of light on microsurface detail: - ANSWER-Smoothness
To make a glass-like material which rendering mode should be used? - ANSWER-Transparent
Which of the following is not supported to import to unity from a 3D application? - ANSWER-
NURBS
The specular property of a material: - ANSWER-Controls color and strength of reflection
Physics Materials define: - ANSWER-Friction and Bounce
In a rigidbody, this enables objects to fall: - ANSWER-Use Gravity
To add a box collider to a gameObject using the top menu, choose: - ANSWER-
Components>Physics>Box Collider
What method is called when the button is clicked? - ANSWER-Audiosource.play
All UI elements are placed in: - ANSWER-the Canvas
In order for a variable to be accessed by a button it must be: - ANSWER-Public
Which Canvas render mode will display overlaid on top of all camera views? - ANSWER-Screen
Space Overlay
Which component allows canvas to resize with display? - ANSWER-Canvas Scaler
,3|Page
Which setting allows UI text to display regardless of size? - ANSWER-Overflow
In which UI component would you use a Sprite? - ANSWER-Image
Some of the available options for the Transition property of a button are? - ANSWER-Sprite
Swap and Color Tint
What material shader allows for a procedural sky? - ANSWER-Skybox
Textures that seamlessly repeat allow for better resolution repeating over space (T/F): -
ANSWER-True
This material property causes polygons to appear and light as if they had more surface detail: -
ANSWER-Normal
Texture Maps should be which ratio? - ANSWER-1:1
When creating Unity Materials it is best to work with an unlit scene (T/F): - ANSWER-False
The preferred format for exporting models is: - ANSWER-FBX
Colliders should be sized: - ANSWER-To the area that players will collide with
The role of a raycast is to: - ANSWER-Locate colliders along the path of a ray
GameObjects can only have a single collider applied to it (T/F): - ANSWER-False
, 4|Page
Which window allows parenting of gameObjects?: - ANSWER-Hierarchy Window
In a Rigidbody, this enables objects to collide but does not apply Physics: - ANSWER-isKinematic
In a rigidbody component, this determines the air resistance from forces affecting the
Gameobject: - ANSWER-Drag
Clicking on the cube left of the name of a gameObject in the inspector window allows you to: -
ANSWER-Apply a custom Icon
Score accumulation, attacking and player health are examples of: - ANSWER-Game Mechanics
Which of the following is NOT a Unity built-in controllers?: - ANSWER-User-Defined
Which of the following methods would be used to move an object to a new position over time?
: - ANSWER-Vector3.lerp
Which method does not return a value? : - ANSWER-void Start()
Which Unity attribute should you use to hide a public variable from the Inspector? : - ANSWER-
HideInInspector
To efficiently scale an FBX model throughout the project where would you set the scale?: -
ANSWER-Model Import Settings
Game Design EOPA 2025 – Complete Study Guide, Practice Test,
and Exam Preparation for Game Design Pathway Students
Get ready for your 2025 Game Design EOPA (End of Pathway Assessment) with this all-in-
one study guide. Learn key game development concepts, coding fundamentals, design theory,
and project management to ace your exam and earn your Game Design certification.
Game Design EOPA 2025
Game Design End of Pathway Assessment
EOPA practice test game design
Game design pathway certification
You should always paint model textures at the minimum resolution required (T/F): - ANSWER-
False
Which material rendering mode uses black in the alpha channel to define where a material is
NOT appearing? - ANSWER-Cutout
Which of the following is not a guideline for clean polygonal modeling:
Before exporting you should delete history on your static meshes (T/F): - ANSWER- ANSWER-
Keep the polygon count high -True
Albedo of a material is defined as: - ANSWER-The color of the material without any lighting data
,2|Page
This material property controls spreading of light on microsurface detail: - ANSWER-Smoothness
To make a glass-like material which rendering mode should be used? - ANSWER-Transparent
Which of the following is not supported to import to unity from a 3D application? - ANSWER-
NURBS
The specular property of a material: - ANSWER-Controls color and strength of reflection
Physics Materials define: - ANSWER-Friction and Bounce
In a rigidbody, this enables objects to fall: - ANSWER-Use Gravity
To add a box collider to a gameObject using the top menu, choose: - ANSWER-
Components>Physics>Box Collider
What method is called when the button is clicked? - ANSWER-Audiosource.play
All UI elements are placed in: - ANSWER-the Canvas
In order for a variable to be accessed by a button it must be: - ANSWER-Public
Which Canvas render mode will display overlaid on top of all camera views? - ANSWER-Screen
Space Overlay
Which component allows canvas to resize with display? - ANSWER-Canvas Scaler
,3|Page
Which setting allows UI text to display regardless of size? - ANSWER-Overflow
In which UI component would you use a Sprite? - ANSWER-Image
Some of the available options for the Transition property of a button are? - ANSWER-Sprite
Swap and Color Tint
What material shader allows for a procedural sky? - ANSWER-Skybox
Textures that seamlessly repeat allow for better resolution repeating over space (T/F): -
ANSWER-True
This material property causes polygons to appear and light as if they had more surface detail: -
ANSWER-Normal
Texture Maps should be which ratio? - ANSWER-1:1
When creating Unity Materials it is best to work with an unlit scene (T/F): - ANSWER-False
The preferred format for exporting models is: - ANSWER-FBX
Colliders should be sized: - ANSWER-To the area that players will collide with
The role of a raycast is to: - ANSWER-Locate colliders along the path of a ray
GameObjects can only have a single collider applied to it (T/F): - ANSWER-False
, 4|Page
Which window allows parenting of gameObjects?: - ANSWER-Hierarchy Window
In a Rigidbody, this enables objects to collide but does not apply Physics: - ANSWER-isKinematic
In a rigidbody component, this determines the air resistance from forces affecting the
Gameobject: - ANSWER-Drag
Clicking on the cube left of the name of a gameObject in the inspector window allows you to: -
ANSWER-Apply a custom Icon
Score accumulation, attacking and player health are examples of: - ANSWER-Game Mechanics
Which of the following is NOT a Unity built-in controllers?: - ANSWER-User-Defined
Which of the following methods would be used to move an object to a new position over time?
: - ANSWER-Vector3.lerp
Which method does not return a value? : - ANSWER-void Start()
Which Unity attribute should you use to hide a public variable from the Inspector? : - ANSWER-
HideInInspector
To efficiently scale an FBX model throughout the project where would you set the scale?: -
ANSWER-Model Import Settings