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World Development
Populaire samengevatte boeken WJEC
Carole A Henderson • ISBN 9781398379398
Carole A Henderson, Laura Neasham • ISBN 9781911208969
Rob Webb, Annie Townend • ISBN 9781916024304
William Shakespeare, William Shakespeare • ISBN 9781853260957
Cara Flanagan, Katherine Cox • ISBN 9780198356110
Charlotte Bronte • ISBN 9780141198859
Gwynn Gwilym • ISBN 9781908682956
Cyril Tourneur, Cyril Tourneur • ISBN 9781408144763
Christina Rossetti, Christina G. Rossetti • ISBN 9780486280554
Joe Orton, Joe Orton • ISBN 9780413451804
Sylvia Plath, T. Hughes • ISBN 9780571135868
Gareth Holt • ISBN 9781510451124
Richard Gray • ISBN 9781913963217
Laatste content WJEC
More in-depth compared to the other Bandura essay on Lara Croft. 
QUESTION: To what extent are video games harmful to society? Use Bandura’s media effects theory to explore the video game you have studied. [30]
- Voordeelbundel
- Essay
- • 3 pagina's's •
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WJEC•MS1 - Media Representations and Responses
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Albert Bandura: Video Games• Door lisajiang
Video games: Tomb Raider and GTA 
QUESTIONS: 
1. How is media language used to appeal to audiences in video games? Explore the two video games you have studied in your answer? (GTA and TOMB RAIDER) 
2. How is media language used to appeal to audiences in video games? Explore the one video game you have studied in your answer? (GTA) 
3. How is media language used to appeal to audiences in video games? Explore the one video game you have studied in your answer? (TOMB RAIDER)
- Essay
- • 4 pagina's's •
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WJEC•MS1 - Media Representations and Responses
Henry Jenkins essay on Tomb Raider only. 
QUESTION: 1. ‘Audiences of the media are passive’. Using Henry Jenkins’s theory of fandom, explore the responses of an audience to the video game you have studied.
- Essay
- • 3 pagina's's •
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WJEC•MS1 - Media Representations and Responses
Video Game: Tomb Raider 
QUESTIONS: 
1. ‘Females in video games are portrayed as stereotypes’. Using van Zoonen’s theory of Gender, explore the concept of gender in the video game you have studied. 
2. ‘Lara Croft is an empowering female character’. Using van Zoonen’s theory of Gender, explore the concept of gender in the video game you have studied.
- Voordeelbundel
- Essay
- • 5 pagina's's •
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WJEC•MS1 - Media Representations and Responses
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Gender: Video Games• Door lisajiang
Video games: Tomb Raider and GTA 
QUESTION: ’Fans demand the right to participate’ (Henry Jenkins). Using Jenkins’ theory of fandom, explore fans’ response to the two video games you have studied.
- Essay
- • 2 pagina's's •
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WJEC•MS1 - Media Representations and Responses
This one is not like the other Bandura essay I uploaded, as it includes both video games. 
 
QUESTION: To what extent are video games harmful to society? Use Bandura’s media effects theory to explore the two video games you have studied.
- Voordeelbundel
- Essay
- • 3 pagina's's •
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WJEC•MS1 - Media Representations and Responses
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Albert Bandura: Video Games• Door lisajiang
Video Game: Tomb Raider & GTA (GTA V) 
QUESTION: ‘Characters in video games are frequently portrayed as stereotypes.’ Using van Zoonen’s theory of Gender, explore the concept of gender in the video game you have studied.
- Voordeelbundel
- Essay
- • 2 pagina's's •
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WJEC•MS1 - Media Representations and Responses
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Gender: Video Games• Door lisajiang
This was an incredibly in depth analysis of the Front Cover of Tomb Raider: Analysis done by me. Note, incredibly in-depth. 
 
QUESTION: How does the front cover of Lara Croft Tomb Raider: Anniversary use media language to communicate to the audience?
- Essay
- • 4 pagina's's •
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WJEC•MS1 - Media Representations and Responses
QUESTION: ‘We begin to move against domination, against oppression.’ (bell hooks) 
 
The two video games are Tomb Raider and Grand Theft Auto, however, you can choose to apply my choice of quotes and analysis to your video games.
- Voordeelbundel
- Essay
- • 2 pagina's's •
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WJEC•MS1 - Media Representations and Responses
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Gender: Video Games• Door lisajiang
These are three essays on David Gauntlett. 
 
The two video games are Tomb Raider and GTA, but you can choose to apply my essay to your video games. 
 
Questions: 
1. David Gauntlett suggests that the media provide audiences with resources which they use to construct identities. Explore this idea in relation to two video games you have studied. 
2. To what extent can representation in video games negatively impact the development and construction of young people's identities? 
3. Analyse how G...
- Essay
- • 4 pagina's's •
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WJEC•MS1 - Media Representations and Responses