Pearson BTEC • Computing
Meest recente samenvattingen voor de opleiding Computing op de Pearson BTEC. Op zoek naar een samenvatting voor Computing? Wij hebben diverse samenvattingen voor de opleiding Computing op de Pearson BTEC.
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Vakken Computing op de Pearson BTEC
Er zijn samenvattingen beschikbaar voor de volgende vakken van Computing op Pearson BTEC
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Unit 1 - Principles of Computer Science
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Unit 2 - Fundamentals of Computer Systems
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Unit 3 - Planning and Management of Computing Projects
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Unit 4 - Software Design and Development Project
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Unit 5 - Building Computer Systems*
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Unit 6 - IT Systems Security*
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Unit 7 - IT Systems Security and Encryption
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Unit 8 - Business Applications of Social Media
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Unit 9 - The Impact of Computing
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Unit 10 - Human-computer Interaction
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Unit 11 - Digital Graphics and Animation
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Unit 12 - Digital Audio
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Unit 13 - Digital Video
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Unit 14 - Computer Games Development
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Unit 15 - Website Development
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Unit 16 - Object-oriented Programming
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Unit 17 - Mobile Apps Development
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Unit 18 - Relational Database Development
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Unit 19 - Computer Networking
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Unit 20 - Managing and Supporting Systems
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Unit 21 - Virtualisation
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Unit 22 - Systems Analysis and Design
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Unit 23 - Systems Methodology
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Unit 24 - Software Development*
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Unit 25 - Web Application Development*
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Unit 26 - Programmable Devices and Controllers*
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Unit 27 - 3D Modelling*
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Unit 28 - Computer Forensics*
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Unit 29 - Network Operating Systems*
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Unit 30 - Communication Technologies*
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Unit 31 - Large-scale Data Systems*
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Unit 32 - Business Process Modelling Tools*
Laatste content Pearson BTEC • Computing
Computer Games Development assignment 1
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PEARSON•Unit 8 - Computer Games Development
A.D1	Evaluate, using appropriate definitions, the characteristics of different methodologies and structures applied in IT projects. 
A.M1	Compare, using appropriate definitions, the characteristics of different methodologies and structures applied in IT projects. 
A.P1	Explain, using appropriate definitions, the characteristics of different methodologies applied in IT projects. 
A.P2	Explain the project management structures applied in different IT projects.
- Essay
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PEARSON•Unit9-Project Management
P1	Explain how current and emerging technologies impact computer games’ design and development.			 
				 
P2	Explain social and technological trends of computer games.			 
				 
M1	Discuss how current and emerging technologies impact on how games are designed and developed to meet the requirements of the users and the larger computer games industry.			 
				 
D1	Evaluate the impact of current and emerging technologies on the design and development of computer games to meet the requirements of ...
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PEARSON•Unit 8 Game Development
P3	Produce designs for a computer game that meet client requirements.			 
				 
P4	Review the designs with others to identify and inform refinements.			 
				 
P5	Produce a computer game to meet client requirements.			 
				 
P6	Test a computer game for functionality, usability, stability and performance.			 
				 
P7	Review the extent to which the computer game meets client requirements			 
				 
M2	Justify decisions made, showing how the design will fulfil its purpose and client requirements.	...
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PEARSON•Unit 8-Game Development
The document contains all criteria for assignment 1: 
P1 
 
I received full marks for this assignment.
- Voordeelbundel
- Essay
- • 5 pagina's's •
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PEARSON•Unit 2 - Fundamentals of Computer Systems
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IT Level 3 First Year - All Uploaded Assignments• Door ItsKenzie
E-COMMERCE A/601/7313 
P1 Describe the technologies 
required for e-commerce			 
P2 Explain the impact of 
introducing an e-commerce 
system to an organisation			 
P3 Explain the potential risks to an organisation of committing to an e-commerce system			 
P4 Create an e-commerce consumer guide (Leaflet/Brochure) to produce a guide covering the regulation related to e-commerce.			 
P5 Examine the social implications of e-commerce on society			 
P6 Plan an e-commerce strategy. 
M1 Recommend metho...
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PEARSON•ecommerce
This document is about me describing the model what I have created using Houdini application. I have planned and created a combat knife. It is one of the easiest that you can create even though it has a lot of details but not as much as other objects do. The document is very detailed and certainly will help to achieve a distinction in this assignment and unit. 
Unit42 P3 M3 D3. Enjoy the high grades!
- Voordeelbundel
- Essay
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PEARSON•Unit41
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Full Unit 41 3D Modelling (P1P2P3M1M2M3D1D2D3)• Door alighanem
This assignment was about being able to devise a 3D model and how to build a gaming asset. I have achieved a Distinction grade in this assignment and in the whole unit too. The rest of the tasks will be uploaded in different documents as well. 
This document covers P2 M2 and D2. 
Enjoy the high grades!
- Voordeelbundel
- Essay
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PEARSON•Unit41 3D Modelling
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Full Unit 41 3D Modelling (P1P2P3M1M2M3D1D2D3)• Door alighanem
This is a thorough and comprehensive explanation of the applications of 3D with reference to illustrative examples. It covers the points of P1 M1 and D1 which I have achieved with the document submitted to you. Enjoy the high grades!
- Voordeelbundel
- Essay
- • 67 pagina's's •
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PEARSON•Unit 41
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Full Unit 41 3D Modelling (P1P2P3M1M2M3D1D2D3)• Door alighanem
This document is the 1st assignment in unit 6 website development, 
 
Grade Awarded: Distinction 
 
A bundle is available which offers 3 units that have assignment 1 completed (unit 3, unit 4 and unit 6)
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- Essay
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PEARSON•Unit 6 Website Development
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Starter Pack Assignments• Door Green22