Pearson BTEC • Computing
Latest uploads for Computing at Pearson BTEC. Looking for Computing notes at Pearson BTEC? We have lots of notes, study guides and study notes available for Computing at Pearson BTEC.
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Courses Computing at Pearson BTEC
Notes available for the following courses of Computing at Pearson BTEC
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Unit 1 - Principles of Computer Science
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Unit 2 - Fundamentals of Computer Systems
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Unit 3 - Planning and Management of Computing Projects
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Unit 4 - Software Design and Development Project
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Unit 5 - Building Computer Systems*
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Unit 6 - IT Systems Security*
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Unit 7 - IT Systems Security and Encryption
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Unit 8 - Business Applications of Social Media
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Unit 9 - The Impact of Computing
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Unit 10 - Human-computer Interaction
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Unit 11 - Digital Graphics and Animation
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Unit 12 - Digital Audio
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Unit 13 - Digital Video
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Unit 14 - Computer Games Development
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Unit 15 - Website Development
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Unit 16 - Object-oriented Programming
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Unit 17 - Mobile Apps Development
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Unit 18 - Relational Database Development
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Unit 19 - Computer Networking
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Unit 20 - Managing and Supporting Systems
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Unit 21 - Virtualisation
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Unit 22 - Systems Analysis and Design
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Unit 23 - Systems Methodology
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Unit 24 - Software Development*
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Unit 25 - Web Application Development*
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Unit 26 - Programmable Devices and Controllers*
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Unit 27 - 3D Modelling*
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Unit 28 - Computer Forensics*
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Unit 29 - Network Operating Systems*
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Unit 30 - Communication Technologies*
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Unit 31 - Large-scale Data Systems*
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Unit 32 - Business Process Modelling Tools*
Latest content Pearson BTEC • Computing
Is a Unit 6 - Website Development Assignment 1 that all requirements of the criteria are met. Also its a distinction assignment.
- Essay
- • 11 pages's •
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PEARSON•Unit 6 - Website Development
Something that can help you but do not copy and paste. You are being watched. been there and done that.
- Book
- Essay
- • 13 pages's •
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PEARSON•Unit 18 P1,M1
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Pearson BTEC Level 3 in Information Technology: unit 1 • Pm Heathcote• ISBN 9781910523155
P1 explain the choice of programming languages for a proposed solution M1 explain how the chosen programming language will be suitable for future expansion or enhancement
- Essay
- • 4 pages's •
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PEARSON•Unit 27: Developing Programmed Solutions
P2 describe how computer applications are used by individuals 
M2 explain how computer applications have been utilised by business
- Essay
- • 2 pages's •
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PEARSON•Unit 26: Fundamentals of Computer Applications
P1 describe features of a computer application 
M1 explain why features vary across different categories of computer applications 
D1 explain how features used within computer applications have evolved
- Essay
- • 7 pages's •
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PEARSON•Unit 26: Fundamentals of Computer Applications
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- Book
- Summary
- • 1 pages's •
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PEARSON•Unit 32 - Business Process Modelling Tools*
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Beyond Order • Jordan B. Peterson• ISBN 9780593420164
P4 present a game concept 
to stakeholders with some 
appropriate use of subject 
terminology. 
[SM] 
M4 present a game concept to 
stakeholders competently 
and with generally correct 
use of subject terminology. 
D4 present a game concept 
to stakeholders to near professional standards and 
consistently using subject 
terminology correctly.
- Package deal
- Essay
- • 9 pages's •
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PEARSON•UNIT 40 COMPUTER GAME DESIGN
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Unit 40: Computer Game Design• By jessykaur
P3 prepare design documents 
for a game with some 
assistance 
[SM] 
M3 prepare design documents 
to a good technical 
standard with only 
occasional assistance 
D3 prepare design documents 
to a technical quality 
that reflects near professional standards 
working independently to 
professional expectations
- Package deal
- Essay
- • 8 pages's •
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PEARSON•UNIT 40 COMPUTER GAME DESIGN
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Unit 40: Computer Game Design• By jessykaur
P2 generate outline ideas 
for a game concept 
working within appropriate 
conventions 
[CT] 
M2 generate detailed ideas for 
a game concept showing 
some imagination 
D2 generate thoroughly 
thought-through ideas for 
a game concept showing 
creativity and flair
- Package deal
- Essay
- • 5 pages's •
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PEARSON•UNIT 40 COMPUTER GAME DESIGN
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Unit 40: Computer Game Design• By jessykaur
P1 describe visual style and 
elements of gameplay used 
in game design with some 
appropriate use of subject 
terminology 
M1 explain visual style and 
elements of gameplay 
used in game design with 
reference to detailed 
illustrative examples and 
with generally correct use 
of subject terminology 
D1 critically evaluate visual 
style and elements of 
gameplay used in game 
design with supporting 
arguments and elucidated 
examples, and consistently 
using subject terminology 
correctly
- Package deal
- Essay
- • 15 pages's •
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PEARSON•UNIT 40 COMPUTER GAME DESIGN
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Unit 40: Computer Game Design• By jessykaur