PEARSON (PEARSON) • Computing
Meest recente samenvattingen voor de opleiding Computing op de PEARSON (PEARSON). Op zoek naar een samenvatting voor Computing? Wij hebben diverse samenvattingen voor de opleiding Computing op de PEARSON (PEARSON).
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Vakken Computing op de PEARSON (PEARSON)
Er zijn samenvattingen beschikbaar voor de volgende vakken van Computing op PEARSON (PEARSON)
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Business Intelligence 1
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Ecommerce 1
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GBH 1
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HND Computing 1
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Level 3 BTEC Diploma/Extended Diploma in IT 5
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Programming Fundamentals & Advanced Concepts – BTE BTEC-COMP3 1
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Unit 1 - Principles of Computer Science N3210 15
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Unit 1 - The Online World 1
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Unit 1 The online World 3
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Unit 1: Programming 1
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Unit 10 - Human-computer Interaction Unit 23 HCI 9
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Unit 10 Web Design and Development 1
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Unit 11 - Digital Graphics and Animation 5
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Unit 11 Maths For Computing 1
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Unit 11-Cyber Security 1
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Unit 12 - Digital Audio 1
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Unit 13 - Digital Video 2
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Unit 14 - Computer Games Development 7
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Unit 14 Business Intelligence 1
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Unit 15 - Website Development 15
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Unit 15 Transport Network Design 1
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Unit 16 - Object-oriented Programming 5
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UNIT 16 PROCEDURAL PROGRAMMING L/601/7283A 1
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Unit 17 - Mobile Apps Development 15
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Unit 17: Network Security 1
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Unit 18 - Relational Database Development 6
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Unit 18 P1,M1 1
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Unit 18: Discrete Mathematics 1
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Unit 19 - Computer Networking 5
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Unit 19 The Internet of Things 1
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Unit 19-Internet of Things 1
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Unit 19: The Internet of Things 2
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Unit 2 - Fundamentals of Computer Systems 7
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Unit 2: Networking 1
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Unit 20 - Managing and Supporting Systems 5
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Unit 20-Advanced Programming 1
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Unit 21 Data Analysis and Design 1
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Unit 22 - Systems Analysis and Design CS190 22
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Unit 22: Developing Computer Games K/601/7324 1
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Unit 23 - Systems Methodology 2
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Unit 23 Human Computer Interaction 1
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Unit 24 - Software Development* 5
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Unit 26: Fundamentals of Computer Applications R/505/4633 2
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Unit 27 - 3D Modelling* 5
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Unit 27: Developing Programmed Solutions J/505/5214 1
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Unit 29 - Network Operating Systems* 4
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Unit 3 - Planning and Management of Computing Projects 4
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Unit 3 - Using Social media in Business 1
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Unit 3 - Website Development 06F301YA 1
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Unit 3 Social Media in Business 1
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Unit 30 - Application Development 1
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Unit 32 - Business Process Modelling Tools* 4
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Unit 32 - Networked Systems Security 1
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Unit 4 - Programming 1
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Unit 4 - Programming Assignment 1 06F301YA 1
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Unit 4 - Software Design and Development Project 3
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Unit 4: Database Design and Development 1
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UNIT 40 COMPUTER GAME DESIGN H/502/5671 4
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Unit 41 1
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Unit 5 - Building Computer Systems* 3
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Unit 5 : Security 1
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Unit 5: Data Modeling 1
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Unit 6 - IT Systems Security* 2
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Unit 6 - Website Development 1
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Unit 6 Website Development 1
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Unit 7 - IT Systems Security and Encryption 44
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Unit 7 Mobile Application Development 1
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Unit 7: Systems Security & Encryption 1
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Unit 8 - Business Applications of Social Media 6
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Unit 8 - Computer Games Development 2
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Unit 8 - Game Development Assignment 1 06F301YA 1
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Unit 8 Computer Games Development 2
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Unit 8 Game Development 1
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Unit 8-Game Development 1
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Unit 9 - The Impact of Computing 5
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Unit41 1
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Unit41 3D Modelling 1
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Unit9-Project Management 1
Laatste content PEARSON (PEARSON) • Computing
m2 m3 d3
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Pearson•Unit 15 - Website Development
p1 m1 d1
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Pearson•Unit 15 - Website Development
p2 p2 d2
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Pearson•Unit 15 - Website Development
p4 p5
- Essay
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Pearson•Unit 15 - Website Development
P1 M1 D1
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Pearson•Unit 15 - Website Development
Computer Networks task 1 achieved p1 p2 m1. 

p1- Describe the types of networks available and how they relate to particular network standards and protocols

p2- Describe why different network standards and protocols are necessary

m1-Compare the benefits and disadvantages of peer-to-peer network and client/server networks
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Pearson•Unit 19 - Computer Networking